The heart of eternity: review

The heart of eternity: review

Summing up in a lot of unrealized ideas – banal death for projects of the Action/RPG genre. "The heart of eternity" A different fate almost suffered: death from old age. This is in 2004, when the development of the project began, words "Three -dimensional seamless world" Many players caused gleam in their eyes. And today, after Oblivion and Fallout 3, the gamer grabs the heart when the game meets it with muddy textures and almost a complete lack of physics.

But you, of course, do not want to hear about the first impression. Therefore, I must certainly say that in reality the graphics is the main advantage "Hearts of eternity", inexhaustible source of positive emotions. And this is the merit of designers, for whose fantasies, even the technological backwardness of the engine did not obscure. Original layout of cities, unusual architecture of buildings, a huge range of viewing – the norm for "Hearts of eternity". This game will be remembered by bridges over mountain rivers and abysses, waterfalls, as well as sunflowers and pumpkins in the gardens. Only now, the hearts did not lie to the dungeons, because there are almost no caves in the local mountains, and in those available you cannot get lost with all the desire.

The world is needed to explore it: solve secrets, find treasures. With this "Hearts of eternity" Big problems: In addition to tourism, exactly one occupation is offered, namely, fights with a beast and robbers, in a mass of cities living outside the borders. Rule "The farther to the forest, the more firewood" The extremely accurately describes our actions in the game. Tasks only push the player to climb deeper into the thicket, and the reward from the customer is a small additive to combat trophies. In the post-Killer quests menu, only raisins of funny stories come across, implying the choice of replicas and several endings: save the bride from a legal groom, help the night ghosts find a treasure or replace the finalist at the fencing tournament. Oddly enough, linear dialogues with irrelevant characters are curious: the writers of replicas did not suffer from a lack of imagination and humor, https://cherwellcricketleague.com/img/pgs/kinghills-casino-registration-and-kyc-process-everything-you-need-to-know.html and the voice acting turned out to be excellent.

In general, the sound in this game was worked out for a conscience. Musical topics are original and original, the monsters are roaring and howl truly terribly, and the ringing of blades gives the battles as many drive as all graphic special effects taken together.

According to the creators, "The heart of eternity" It was supposed to accommodate the advantages of three famous titles: Diablo, Blade of Darkness and Gothic. Only the developers did not really understand what these virtues are. The mountains of weapons and armor, dozens of blows and spells are only a decorative design for the four characteristics necessary in battle: armor, damage, attack speed and the chance of hitting. It is painful to choose the best of two objects: each thing has only one important parameter. But the design did not disappoint: the hero is sewn into steel, like a submarine, and hung with blades, like a witcher Geralt.

But our ward is not at all in the witchcraft. Neither decent animation, nor physics, instead of them, only variegated special effects from spells and specialty, puddles of red paint and wretchedly realized dismember. The blow of the two -handed, red spots on the ground, the head of the robber flies under your feet, and his body continues to stand like a petrified. After five seconds, it dissolves in the air, only a bunch of gold remains. Combat science is not cunning: we catch up and jam the enemy, not forgetting to restore health and endurance with instantaneous bottles. There are no benefits from the studied techniques: they are recharged for too long.

The intellect of enemies was a real blow in the heart. Waving the supply of forces, they run around the hero, not wanting to retreat, nor honestly to die from an arrow or a blade blow. Sometimes the computer brain is completely turned off, and the player beats motionless statues with a weapon. With vision of the bots is very tight: either the protagonist will not be noticed, then in three pines they will get lost. Monsters are taken by number and level, which is why, when playing a warrior and archer, you do not have to complain about the balance. But whether there are many chances of such ancephales against a wizard armed with long -range homing lightning, in addition to the walls?

The plot is presented as a dummy. After a few hours of the game you forget about him at all. Also, apparently, the hero himself, whose name is sid, acts. Having revenge on the murder of his father, he quickly rises along the social ladder, finding useful acquaintances among the inquisitors, in the retinue of Baron Rafus, as well as among elves, orcs and other peoples. Somewhere ahead is waiting for the archizate and the army of undead, and to win over it, it is necessary, as usual, to collect three relics. But Sid prefers that this happens somehow later, after he becomes the strongest fighter in the whole of Sarkus.

There is no genre more difficult than three -dimensional Action/RPG with the free world. Despite the thorough study of the predecessors and surveys of players on the forums, UDC Passed when creating "Hearts of eternity" Many mistakes. The protracted deadlines for the development is the worst of them. Time put the stigma of technological backwardness on a wonderful design and deprived the concept of originality laurels. However, UDC It can commit an even more terrible act: voluntarily throw your developments to the landfill, waving your hand to advertising, technical support and plans to create a continuation.

Pros: the design of locations, enemies and objects;balanced complexity;interesting dialogs;many objects and tasks;Spacious map.
Cons: outdated engine;intelligence of enemies and peaceful characters;Orderiness of pumping, tasks and plot.

The heart of eternity

The best comments

The game of my childhood)

The assessment is clearly overstated, max.2 and that "In support of the domestic manufacturer", about the sound, I would rather bring it into the minus, the cloth of the heroes of the hero sometimes leads out of.

A striking example of how, under a small budget, you can make a decent game. There would be a normal engine, everything would be at the highest level, the benefit of the fantasy and professionalism of the outfit is not deprived.

I express my opinion. Cons. The world of the game is too big. You understand this from the very beginning, and immediately the desire to explore it along and across is lost. And this is bad. The world is the basis of the game. Assessment for the world itself is difficult to set. Drawn beautifully, diversely, Flora and fauna liked. But the world of the game itself is too serge. There seems to be paints, but still there is an impression of the general grayness. This is still a fairy tale, and the fairy tale should be bright. Very similar to the difference between the second and third Gothic. Filling in the world. There are too many enemies. Yes, like for free explo – thanks. But the abundance of enemies keeps in tension and does not allow enjoying the beauty of the image. The instinct of self -preservation dominates, you are holding on to the sword all the time (. But out of habit to put my nose in every gap). If recovery is so necessary, I think it could be restored in a decreasing manner – first three resurrect from the four, then two, then one, and at the end of anyone. Control. Double clicks? Was it really impossible to come up with a simpler option? The nuances of the game. Lack of bed for an overnight stay – minus. Lack of a stationary chest – minus. Lack of a plant with an increase in indicators or characteristics – minus. And these signs of the question above the heads? Would come up with something else. There is a task, – the character waves over his head with his hand. Both visible, and understandable, and realistic. And where is the trade in food? Sale for a tenth of the cost – yes, it is impressive))). And one more thing, where is the card in the map itself? The points where you need to complete the tasks are affixed, and the cards yourself, as such, are not. Only the inscription “Closed”. Or I missed something? I would also like that in every place of parking (village, city, etc.) there was a character who would give the hero advice and evaluate the actions of the hero. Playing the first time, you are afraid to be rude all the time (you never know what?), you are afraid not to take a mission (again). Reading reviews, you will find out that “the game is divided into three different plot branches, which at the end converge together. Each of them represents its own point of view on what is happening in the world and hides in the sleeve of various characters that contribute to our advancement to the final. “. But where and when these turning points come, you don’t know. And that is why you are nervous. There would be such a character, he would prompted for example: “A lot depends on your answer to Baron”. Or something like that. And for especially practical tips are ready to pay with a calling game coin). Pros. Music: – Four Four. Dialogs: Four with plus. Well done. Mission: Four with minus. It’s very difficult to come up with a good mission. This is understandable. Assortment of weapons, things, skills and spells: diverse, four with plus.

Enriko I could not drink the whole game, but the first impression was not a very schedule did not quite inspire the settings until I got into the settings. Now you don’t seem to play you can play.

About the StatePadi. I apologize, but this review was written like some 12-year-old boy [IMG] http: // Stopforum.ru/images/smiles/blink.GIF [/IMG] I rushed with the commentary on the screenshot: "Beautiful landscapes here"! Then he went nuts. And once again the [img] http: // stopforum.ru/images/smiles/dry.GIF [/IMG]

And the balda was sentenced with reproach – “you wouldn’t chase, pop, for cheapness” ..
“Beautiful landscapes”-well, except after half-liters, when everything is already beautiful-play “Enclave” or even the first ground missions “Shade: Wrath of Angels” (whoever does not know-I remind you-these are the slasher 2003-2004)-it will become embarrassing forUkraine … But these games do not at all position the count as their dignity! Well, when compared with a contemporary – for example, with a “Venetica” lacking stars from the sky, it is simply incomprehensible how our game was released on the counter … The fencing part – well, against the backdrop of this nightmare “Dungeon Lords” can be recognized as a slusher … The plot and quests – the plot and quests -They have already been mentioned about them, but even if the soul lies to the postal and community missions-what a perversion to listen to the voice acting after her read, on the next screen (or is it only I have such a glitch?) They lagged behind RPG, they didn’t join the slasher … As Pushkin said there – “God forbid to see the Russian riot, meaningless and merciless” – God forbid to play into this game ..

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